Spring 2026
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The course program is structured as a studio-based learning environment organized in three layers:
Concept → Project → Practice
Concept: Students learn core concepts and workflows for researching and designing information experiences
Project: Student teams apply concepts and workflows to develop prototypes through a full design cycle
Practice: Teams collaborate with a real client organization to develop feasible proposals that responds to real-world constraints; projects are built by the client
87
Students Taught
18
Client Collaborations
20
Prototypes Delivered
9
Projects Built (by Client)
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The studio workflow has a research and design cadence that transforms organizational principles into systems